Mini Metro – The Most Relaxing Game Ever

We all have those days. You feel tired for one reason or another. A long day at work or maybe you’re feeling a little under the weather. You want to wind down and play a game, but nothing overly complicated or taxing. Fortunately, Mini Metro exists and is possibly the most relaxing game ever.

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Why You Should Play The Witcher 3 on Death March Difficulty

The Witcher 3 might very well be one my favourite games of all time. It has an intricate and well thought out main plot alongside a myriad of other really interesting and engaging side stories. The combat is fun, reinforces the narrative of the game and who/what witchers are. I love it and you should definitely play it, but I’m not here today to sell you on why The Witcher 3 is amazing – it does that all by itself. Instead, I’m going to try and convince you to replay this glorious game on its highest difficulty setting – Death March.

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Divinity: Dragon Commander – Less is More

Less is More is a series of articles that looks at games mechanics, gameplay elements, locations and other such design choices that weren’t needed and how they retract from the overall experience of the game.

I really wanted to like Divinity Dragon Commander. On paper, it ticks all my boxes. Unique-ish fantasy world, a rich tapestry of characters, turn based world conquering, oh and RTS battles where you play as a dragon with a jetpack. Honestly, they had me at jetpack dragon but the rest did sound really interesting as well. The problem with Divinity Dragon Commander is that it is the very same rocket fueled dragon that lets the rest of the game down, too. I know, I was disappointed, too.

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Husk – Less is More

Less is More is a series of articles that looks at games mechanics, gameplay elements, locations and other such design choices that weren’t needed and how they retract from the overall experience of the game.

Husk isn’t a great game. That isn’t to say, however, that it is a bad game. It rests quite neatly as one of those games that despite being irritating and not all that good, you want to finish all the same. It does something that in lots of other horror games would’ve had me spinning in circles looking for imaginary enemies or running in terror. However, since Husk manages to so royally mess up the fear element of its game this wonderful feature is nothing but an irritating sound effect.

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The Final Fantasy XV Camera is Rubbish

I should start by stating that when I say camera I don’t mean the one that Prompto uses. That one is amazing. What I mean is the one that you are constantly at odds with as you teleport all over the place, perform crazy moves and swaps to your allies while they do their abilities. That one is rubbish.

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How Free-to-Play MMOs Retain Their Players

One of the hardest things for any game to do is retain its player base. This is a less pressing concern for games that require an upfront purchase as they are still receiving some income. However, free-to-play games all require their players to spend money in game to fund them. With AAA releases often only having around 10% of the players completing their story modes, is there much hope for any free-to-play MMO? Clearly, there is, since plenty of them have gone on to be a smash hit.

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What Ever Happened to Rhythm Games?

I remember in my teenage years’ rhythm games like Guitar Hero and Rock Band were massive. We’d meet up all the time and bust out the guitars, grab cool plastic drums and then pick some poor fool to do the singing parts. I spent probably far too much time mastering the various songs in Guitar Hero 3 on expert. I even saw my time to shine at University by impressing the ladies – pretty sure that’s how drunk me remembers it. They then just seemed to gradually disappear.

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Uncharted 4 – The Most Cinematic Game Ever?

I’ve always enjoyed the Uncharted games. They have that right blend of adventure, story, action and platforming. They’ve never been some of my favourite games, but I finally got around to playing Uncharted 4: A Thief’s End and it totally blew me away. Plenty of games have tried to combine regular game mechanics and cinema, but Uncharted 4 is by far the best.

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Goodbye Hearthstone, Hello Duelyst!

Ever since it’s initial release I have tried to enjoy Hearthstone. With each major expansion, I glance over what is included: all the additions, tweaks and new mechanics. However, it has never grabbed me as an enjoyable card game. When I win I feel I was just lucky with the cards I drew and when I lose I feel unlucky with the cards I drew. Duelyst, on the other hand, is a glorious digital card game where my every decision feels vital. Something Hearthstone can only aspire to replicate.

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Why Games Sequels With Continuity are Hard

I love a good book or movie trilogy. Seeing the same characters go through different adventures and watching their character arcs unfold. It isn’t something you see in video games very often, though. Certainly, there are long games that have a series of side stories and game series that often have similar themes or are set in the same world, but it is rare to see the same characters hold real continuity across games. Why are games sequels with continuity so hard? Let’s have a think, shall we?

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